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I find the failure rate is fairly low, at least from Skill levels1 to , and by turning in more Work Orders I received a fair number of interesting recipes as rewards, which is much better than buying them off the Broker. While we brought 2 groups being uncertain on how hard it would be, one solid group of players would have been an adequate force.
Taking the artifact was a pretty simple task overall, and reminded us as being on par with some of the smaller battle objectives in WAR in terms of difficulty. So stop letting your character run around broke and not know what to do, but sit down and develop a customized power level plan suitable for your situation.
Some of the higher level Work Orders require fewer, less expensive mats than those at lower levels. The players who sit and cry that the game sucks and the PVP sucks, really do not understand how to PVP in the first place.
Some of the stores do not have 24 hours live support, and customer support staff from some stores are either not reachable or being unpolite when asking questions to them. I knew there was another reason. They seem to be relatively good at not feeding the forum trolls, either, and staying on target. When you find an inexpensive Work Order, keep making it as long as you continue to gain skill level. The Champions designers are in a similar boat and obviously enjoy talking about their game.
This is just on a small scale, when it comes to group PVP class synergy becomes a factor as well, having 6 people together who all can analyze a skirmish or any situation and react to it will make you an unstoppable force, and running across another group of 6 who are equally as skilled at such things will make for great fights in the future. We did experience some temporary loss of icons at times during the beta. They seemed to drop off for some, but not all players, but would reappear if the group leader placed them again.