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Welcome to Everything is Gaming, where I explore the intersection of video games and life. What are we doing here folks? I mean come on. The world is on the brink of disaster, our civil rights are being chipped away at as billionaires get more billionaire-y and normal folks lose their homes.
So why, in sweet gaming hell, would you design a game where you have to kill dogs? For the record, killing people is also bad. Pretty much top 5 or 6 worst things you can do when it comes down to it. And that is simply not cool. A big part of the problem is the sound design. There are wholesome games like Animal Crossing with no combat at all that let you befriend and even give cool t-shirts to animal pals. Far Cry 6 has a slew of awesome and wacky animal companions that fight alongside you in your quest to free your homeland.
It was, as they say, a Major Bummer. So instead of getting to play around with their unique abilities and battle styles, I got stuck with a rock and roll chicken side kick. If they were, walking would feel like moving through a nightmare and jumping would make you rage quit. The average game walking speed for a playable character is often well over 10 miles an hour. Zombie dogs are no excuse. Make some zombie rats and let me kill them in revenge for running over my foot the first and last time I wore sandals in Brooklyn.
In research for writing this, I came across many other articles begging game designers to stop putting pups in the line of fire. May 29, Carolyn Page. Log in Register Username. Don't make me do this again. Confirm Password. I agree to the Terms of Service. Add me to the weekly newsletter. Add me to the daily newsletter.